﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
//using Microsoft.DirectX.AudioVideoPlayback;

namespace Game
{
    public partial class Main : Form
    {
        public Main()
        {
            InitializeComponent();
            //string path = Application.StartupPath + @"\res\fone.mp3";
            //this.fone = new Audio(path);
            //fone.Play();
        }
        private int difficulty = 1;
        private int graphic = 1;
        private int sound = 1;
        private int x, y, width=25, level, lives, time, steps, score;
        private bool game_over = false;
        private string player_name, status = "on" ;
        private PictureBox[,] lab = new PictureBox[16,16];
        private PictureBox[] p_hunter;
        private PictureBox ball;
        private PictureBox heart1, heart2, heart3, heart4, heart5, heart6, heart7;
        private Label info;
        private Labirinth lb;
        private Player player;
        private Hunter[] hunters;
        //private Audio fone;

    }
}
